This file is of RAR file extension.The size of this file is 5.01 MB.You can download the file by clicking on the green button labelled Direct Link. Through this website you are able to link to other websites which are not under the control of FilePursuit. Installing DLC:So there are multiple ways to do this: FTP Flash drive Flash drive (xbox formatted) If you dont have an FTP set-up for you xbox doing it with a Flash drive is really simple Flash driveThing you need: Flash drive (size isnt important) File menager on your xbox (ethier FSD File menag.
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Should the answer be true, the game can start. Otherwise, the game will simply not start. One can go around this by modifying the eu4.exe and.dll files, reprogramming them in order to return a true answer for all dlc, enabling them, and for the game to connect to a pseudo steam network. Ironman and achievements will be disabled, as well as shift tab during the game. This crack, as named by the community is created from the cd installer and some steam config file inported from othet games, modified by the hackers to do go around the connection. It is, as you would believe, illegal according to steam terms and conditions, bringing you a steam client ban (including loss of all games) and punishable by your country.
Most countries ban commercial use, but some ban it completely and others have no laws against. Regarding the dlc, it is still integrated in the ge files,it just has a condition: Has dlc='eldorado' Or something like that. If you want to legally(i think) use the dlc, you can delete the condition from each feature, although this would be very tedious, since there are over 1k features with conditions, all in different files.
Since game files will be directly modified, its good to make a backup of these to be handled. These can generally be found at C: Program Files (x86) Steam SteamApps common LIGHTNING RETURNS FINAL FANTASY XIII weissdata If they aren't in there you may have them under a different lettered drive, or you could set a different For now, copy and paste the 'filelist' and 'whiteimg' files to a folder that is easily accessible with a short path (ex. Your desktop.) If you haven't done already, extract the files from the noesisvxxxx.zip you have downloaded to a different folder. One of the way Noesis determines if it can open the file is the name of it.
Not just what extension it has, but the full name of it. Noesis has all the filenames of the console files, but not the PC ones.
![Extract Links From Dlc Files Extract Links From Dlc Files](http://nsa39.casimages.com/img/2018/02/20/180220070648442006.png)
So, in order to get each file to be read you have to rename it to a console file. Fortunately, you do not need to match the numbers and such that indicate what 'version' filelist it is. For example, there is the 'whiteimg2a.win32.bin' and the 'whiteimga.win32.bin'. Both of these can be renamed to 'whiteimge.ps3.bin' and it will be read by Noesis (as opposed to having to rename the img2a to whiteimge.ps3.bin).
It is a bit tricky to explain, but I imagine it will become more clear as more is done. For each archive you unpack (whiteimg, moviev, whitez0100, etc) you have to use an associated filelist. It's very simple to know which ones to use, as their endings will match. You will see a filelist2a, and that will be used to unpack whiteimg2a, for example. Or movielist3a will be used to unpack movie3a. Just in case, I will include a list in this guide that shows which lists go to which archives. To keep it simple I will be using filelist2a.win32.bin and whiteimg2a.win32.bin Start by renaming these 'fileliste.ps3.bin' and 'whiteimge.ps3.bin', and open Noesis (of course, if you are working with console files there is no need to rename these).
Inside Noesis there are 3 main windows. On the left is your file explorer, the middle is a similar thing that shows the files inside the folder you selected from the file explorer, and the right is a preview windows for images and models you unpacked. Using the left side window, navigate to the directory in which you backed up your files to.
Click the folder holding your filelists and archives and they will show up in the middle window. Continue to double click the filelist you renamed to have the ps3 extension and a window will pop-up (in this case, the fileliste.ps3.bin). Source file lists the filelist you selected, and Destination file(s) is the location of the folder the program will create to dump the files to. It will name the folder based upon the name of the filelist. Feel free to change this directory.
Click export to pull up a new file explorer window and select the archive to unpack. I will select whiteimge.ps3.bin. Look for the exported files within the directory you selected. This process is the same for the rest of the archives. You may now skip all of the Method 2 sections of the guide. Since game files will be directly modified, its good to make a backup of these to be handled.
![Extract Links From Dlc Files Extract Links From Dlc Files](/uploads/1/2/4/9/124959783/615833980.jpg)
These can generally be found at C: Program Files (x86) Steam SteamApps common LIGHTNING RETURNS FINAL FANTASY XIII weissdata If they aren't in there you may have them under a different lettered drive, or you could set a different It would be a good idea to organize these to look something like this:. C: Users (User) Desktop LR. filelists (folder). whiteimg (folder) You made add more folders for the other archives, I just showed those two as that is what I will be using for this guide. Inside this LR folder, make another one called 'Tools' and place the ones you got from the downloads section in here. Alternatively in the zip I made the 'Tools' folder is already set up and can be added to the directory by itself.
Script 1 - DecryptingStart by going in the folder you created (LR is the name I used in the last section) and create a new text document named 'decrypt.txt'. Open the new file in Notepad (or whatever text editor you decided to use). This will contain 3 lines:. Tools ffxiiicrypt.exe -d 'path to filelist.bin' 3. Tools ffxiiicrypt.exe -d 'path to file that will be unpacked.bin' 3 pause Be sure to include the quotations around the path! A breakdown of the script:. '.
Tools ffxiicrypt.exe' - the pathway to the ff13crypt file. Tools tells the script to go into the tools folder located in the current working directory. If your folder containing the crypt tool is located elsewhere, rewrite this part. '-d' - tells the program to decrypt the listed file. 'path to filelist.bin' - the location of the filelist that will be decrypted. This could be for example: '.
Filelists filelista.win32.bin'. '3' - the crypt tool is compatible with all 3 Final Fantasy XIII games, the 3 just tells that Lightning Returns is the game that will be worked with The same format is used for the second line, but instead of a filelist that will be decrypted, it is the bin with the game content. 'pause' prevents the command prompt from automatically closing so you may see the results. When you finish writing the script, be sure to go to File - Save As. And save your text document as a '.bat' file. Alternatively, change the extensions through renaming the file from 'decrypt.txt' to 'decrypt.bat' Here is what your directory may look like: And a sample script.
Script 2 - UnpackingCreate another text document, this time I will name it 'unpack.txt' and it will be included in the same folder as your decrypt script. This script will contain:.
Tools ff13tool.exe -x -ff133 'decrypted filelist.bin' 'decrypted archive.bin' pause A breakdown of the script:. '. Method 2 Exporting with a filelist will only work once This seems to be a result of trying to decrypt the same filelist multiple times. Replacing it with an untouched one from the game directories worked for me. Noesis gives me the a 'File could not be previewed' error when opening a filelist.
Ensure that if you are using PC files that you renamed them to a ps3 name. At the top of Noesis under the 'Tools' menu, make sure 'Safe Types' is UNCHECKED Noesis doesn't show all/any files in a folder You have either selected a folder on the left that contains exclusively other folders (click the + next to it on the left box), no files at all, or Noesis doesnt recognize the file type. To enable viewing of unknown filetypes, go to the middle box and click the menu that will probably read 'All Known Formats' (if you accidentally changed this it will list a filetype and its extension enclosed in parentheses), change this to the option under it: 'All Files (.)'.
Unpacking the movie bins is the issue now. I am guessing its stored as a bink file as the other two games were using the bink videos format. Again there is a copy of English (a) and the Japanese (v) languages.
It cannot be extracted with the crypt tool as well as Noesis. I hope someone can tell me the method to extract them. Now the zone filelists was extracting right under our noses all the time.
When we unpacked the whiteimg2a.win32.bin, the zone filelist was also extracting, but will not be present inside the main extracted folder but outside the location of the entire folder itself. Like this small ex. C:/Documents/LR modding/unpacked (a)/ here If I unpacked the whiteimg2a.win32bin, a separate zone folder will be unpacked in the Documents folder. Inside this zone folder all the filelists for the zone bin's (a) will be present. Similarly when u unpack the img2v one u will get the zone filelists for the zone bins with (v).
They also rearranged the zone file bins and this time there r more bins compared to the PS3 version. (no idea abt the xbox360 version again. Guessing it will be similar to the PS3.) This rearranging is again cuz of the voice over DLC and I am firmly confirming tht this is the case. The PS3 version has 4 bins while the PC version has an extra bin but also copies of the Japanese version (v) included. 100, 110, 120, 121 are also available on the PS3 version but 122 is not there, but present in the PC version.
This bin has only audio files and I was right with the assumption tht the voice over DLC included is the cause of this. Further I can confirm with the other environment and npc model files stored similarly as the PS3 version in the PC version but is just a bit larger than the PS3 version.(contd). Now unpacking the PC version's files r easier and I have did some digging around as well to how these files work and how the game is storing and accessing them all. I request u to plz update ur guide with this info if possible.The a and v after each bin file represents the English version (a) and the Japanese version (v).
I believe tht SE's porting of the game with the Jap voice over dlc is the cause of this two bin files. They must have did this cuz of their dev team consisting of two groups working with the same files. A group working with the Eng set while the other working on the Jap set. After unpacking I found slight differences in the sound, db, and event folders but the rest of the folders were same.
It might have also been an engine issue which might have had difficulty ascertaining which file is which when switching languages from Eng to Jap with a single bin and so making another bin set seems to have fixed it.(contd). A big thank u to u for ur guide as it was the main thing tht got me started on unpacking this game's files. Now regarding the pc version's model and environment files, it appears they cannot be viewed or exported by noesis cuz of it not supporting the pc version models which appears to be a bit different and also might be better quality than the console releases which I am saying based on the size of each model when comparing it with the PS3 version.
It can also be a different way in which model data is stored for the PC version. I have no idea abt the xbox360 version and it might be lower or similar to PS3 or the PC version which I am again saying based on how these games run and look on the 360 console.(contd). First of all, i put those 2 files into the folders, then i put the tool into a folder, then i put this direction Tools ff13tool.exe -x -ff133 'filelist/fileliste.ps3.bin' 'whiteimg/whiteimge.ps3.bin' and then when i select the bat, this is the message C: Users bioni Desktop Fabula Nova Crystallis 13-3Tools ff13tool.exe -x -ff133 'filelist/fileliste.ps3.bin' 'whiteimg/whiteimge.ps3.bin' Game set to FF13-3. Error: Unable to handle encrypted/decrypted file. C: Users bioni Desktop Fabula Nova Crystallis 13-3pause Presione una tecla para continuar.